2k
1/29/2020
Fake Chain Veil Teferi
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $1292.19
Salt Sum: 67.94
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2k
1/29/2020
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Commander

Quantity: 1Price: $0.49
Niambi, Faithful Healer

When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.

Creature
Niambi, Faithful Healer (dom) 272
1

Counters

Quantity: 2Price: $0.98
Dispel

Counter target instant spell.

Instant
Dispel (rtr) 36
1
Spell Pierce

Counter target noncreature spell unless its controller pays {2}.

Instant
Spell Pierce (xln) 81
1

Draw

Quantity: 9Price: $109.21
Jace, Unraveler of Secrets

+1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. −8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."

Planeswalker
Jace, Unraveler of Secrets (soi) 69
1
Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Planeswalker
Jace, Wielder of Mysteries (war) 54
1
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (ice) 87
1
Narset Transcendent

+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. −2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) −9: You get an emblem with "Your opponents can't cast noncreature spells."

Planeswalker
Narset Transcendent (dtk) 225
1
Narset, Parter of Veils

Each opponent can't draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Planeswalker
Narset, Parter of Veils (war) 61
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (pcy) 45
1
Teferi, Hero of Dominaria

+1: Draw a card. At the beginning of the next end step, untap up to two lands. −3: Put target nonland permanent into its owner's library third from the top. −8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

Planeswalker
Teferi, Hero of Dominaria (dom) 207
1
Teferi, Temporal Archmage

+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. −1: Untap up to four target permanents. −10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.

Planeswalker
Teferi, Temporal Archmage (c14) 19
1
Teferi, Timebender

+2: Untap up to one target artifact or creature. −3: You gain 2 life and draw two cards. −9: Take an extra turn after this one.

Planeswalker
Teferi, Timebender (dom) 270
1

Land

Quantity: 33Price: $763.97
Academy Ruins

{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Land
Academy Ruins (mma) 219
1
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Land
Adarkar Wastes (10e) 347
1
Ancient Tomb

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Land
Ancient Tomb (uma) 236
1
Buried Ruin

{T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Land
Buried Ruin (c18) 239
1
Glacial Fortress

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (pxln) 255p
1
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (rna) 251
1
Inventors' Fair

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Land
Inventors' Fair (kld) 247
1
Irrigated Farmland

({T}: Add {W} or {U}.) Irrigated Farmland enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (akh) 245
1
Island

({T}: Add {U}.)

Land
Island (palp) 7
14
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
1
Mistveil Plains

({T}: Add {W}.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.

Land
Mistveil Plains (uma) 247
1
Plains

({T}: Add {W}.)

Land
Plains (parl) 1
8
Port Town

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Port Town (soi) 278
1

Proliferate

Quantity: 2Price: $6.98
Deepglow Skate

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Creature
Deepglow Skate (cm2) 39
1
The Chain Veil

At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.

Artifact
The Chain Veil (m15) 215
1

Protection

Quantity: 1Price: $0.35
Archon of Absolution

Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

Creature
Archon of Absolution (eld) 3
1

Ramp

Quantity: 20Price: $114.16
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (gk2) 24
1
Coldsteel Heart

Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. {T}: Add one mana of the chosen color.

Artifact
Coldsteel Heart (cm2) 181
1
Everflowing Chalice

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice.

Artifact
Everflowing Chalice (c16) 253
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (5ed) 369
1
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (dom) 215
1
Grand Arbiter Augustin IV

White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.

Creature
Grand Arbiter Augustin IV (mma) 176
1
Hedron Archive

{T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards.

Artifact
Hedron Archive (c18) 206
1
Mana Vault

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (3ed) 263
1
Marble Diamond

Marble Diamond enters the battlefield tapped. {T}: Add {W}.

Artifact
Marble Diamond (dvd) 24
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (c18) 210
1
Prismatic Lens

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Artifact
Prismatic Lens (tsp) 262
1
Sisay's Ring

{T}: Add {C}{C}.

Artifact
Sisay's Ring (7ed) 315
1
Sky Diamond

Sky Diamond enters the battlefield tapped. {T}: Add {U}.

Artifact
Sky Diamond (c14) 269
1
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Smothering Tithe (rna) 22
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c18) 222
1
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

Artifact
Talisman of Progress (mrd) 256
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (cm2) 224
1
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (ima) 230
1
Ur-Golem's Eye

{T}: Add {C}{C}.

Artifact
Ur-Golem's Eye (c14) 280
1
Worn Powerstone

Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.

Artifact
Worn Powerstone (c18) 230
1

Recursion

Quantity: 2Price: $0.49
Archaeomancer

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (uma) 45
1
Reconstruction

Return target artifact card from your graveyard to your hand.

Sorcery
Reconstruction (sum) 77
1

Removal

Quantity: 12Price: $105.44
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (plst) CMA-30
1
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (ima) 10
1
Counterspell

Counter target spell.

Instant
Counterspell (ss1) 4
1
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (mm3) 35
1
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (war) 193
1
Heliod's Intervention

Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

Instant
Heliod's Intervention (pthb) 19p
1
Negate

Counter target noncreature spell.

Instant
Negate (ss1) 7
1
Stoic Rebuttal

Metalcraft — This spell costs {1} less to cast if you control three or more artifacts. Counter target spell.

Instant
Stoic Rebuttal (mm2) 59
1
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (ima) 210
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (cst) 54
1
Ugin, the Spirit Dragon

+2: Ugin, the Spirit Dragon deals 3 damage to any target. −X: Exile each permanent with mana value X or less that's one or more colors. −10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Planeswalker
Ugin, the Spirit Dragon (frf) 1
1
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (ema) 38
1

Stax

Quantity: 8Price: $78.72
Aven Mindcensor

Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Creature
Aven Mindcensor (akh) 5
1
Blind Obedience

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.

Enchantment
Blind Obedience (c17) 57
1
Magus of the Tabernacle

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."

Creature
Magus of the Tabernacle (plc) 8
1
Stasis

Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.

Enchantment
Stasis (5ed) 127
1
Static Orb

As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.

Artifact
Static Orb (7ed) 319
1
Tangle Wire

Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.

Artifact
Tangle Wire (nem) 139
1
Teferi, Time Raveler

Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

Planeswalker
Teferi, Time Raveler (war) 221
1
Winter Orb

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

Artifact
Winter Orb (ema) 234
1

Tutor

Quantity: 8Price: $101.42
Arena Rector

When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.

Creature
Arena Rector (bbd) 23
1
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (ema) 9
1
Fabricate

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Sorcery
Fabricate (hop) 9
1
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (ss1) 6
1
Reshape

As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Sorcery
Reshape (dst) 31
1
Tezzeret the Seeker

+1: Untap up to two target artifacts. −X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. −5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Planeswalker
Tezzeret the Seeker (ddf) 39
1
Thalia's Lancers

First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.

Creature
Thalia's Lancers (emn) 47
1
Whir of Invention

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Whir of Invention (aer) 49
1

Deck Stats

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Description

{"ops":[{"insert":"This is a Chain Veil Teferi deck. What's that? Wrong Teferi? Oops.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Fake Chain Veil Teferi"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"FakeCVT, or Feign Veil Teferi for short"},{"insert":"\n\n"},{"insert":{"image":"https://i.imgur.com/FQpiVl9.png"}},{"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Gameplan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Note that this primer is a little bit out of date. I am only sort of keeping up with it right now because I will likely overhaul the whole thing when they print the the Teferi centered core set next year. Peep the changelog for the most up to date info on what I am running. "},{"insert":"\n\n\tAlright, you got me. This isn't a "},{"attributes":{"italic":true},"insert":"real"},{"insert":" CVT deck. It isn't the right colors, doesn't have anywhere near the same price tag and when you start discussing Teferi Timebender combos with cEDH players phrases such as \"much slower\" \"worse Teferi\" and \"utter garbage\" get thrown around a lot. This deck is a total poser. However, it still isn't to be underestimated. Sporting a full ramp/control/stax package and with access to blue card advantage it can do more than hold its own at high power and sometimes even competitive tables by disrupting its opponents' gameplans at crucial moments and slowly building into its own combo. The wincon is slow, but NOBODY can play around Stasis so it doesn't really matter too much. Plus, nobody will take you seriously as a threat when you say you are playing Chain Veil Teferi and then whip out Niambi. You're bound to get at least one win from that.\n\n\tYou want to spend the beginning of each match ramping up and drawing cards. Resolve one of your stax pieces early if you can to try and put a lid on any fast combo deck that is going to be winning in the first five turns. I have found that against more high power tables, resolving a stax piece early is much more higher value than ramping early and it may be worth to cast Blind Obedience turn 2 and hold off on that mana rock. Cast Niambi whenever you can to get a blocker out and put Teferi in your hand. Don't be afraid to throw him out there just to draw cards. Teferi Timebender is by far the worst walker in the deck and you can always get him back as long as you can cast or blink Niambi. Then just wait and assemble card advantage until you get yourself a Chain Veil and a way to win. Plop that bad boy down and you have yourself the beginning of a combo. +up your walkers to untap the veil and repeat until Teferi has enough loyalty to ult. Then repeat until you can win off of your chosen wincon.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Stax and Tax Package"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\tWe like to tap stuff. Our planeswalkers untap our stuff. Our opponents aren't so lucky. In this deck you have a few major stax pieces.\nStatic Orb: This is probably your second best stax piece, and the one you will see most often due to its tutorability. One of my favorite things to do in this deck is pull it off of Tezz's -X and then use Tezz to untap my mana rocks on my next turn.\n\nStasis: The OG. Use Teferi to untap a single blue source every turn and then watch in amazement as the game grinds to a salty halt. Usually, I save up enough loyalty during a stasis lock to take an extra turn and allow my permanents to untap when I finally decide to stop paying the 1 blue.\n\nWinter Orb: Another good one. Watch out for players with lots of rocks. They won't care about this one. I ended up cutting this card for Narset Transcendent due to meta reasons. Too many mana rocks in my local group. This card is back in as of the Paradox Engine ban.\n\nTangle Wire: This one is especially good early game. It can be reset every turn using our boi Venser.\n\nBlind Obedience: An extremely powerful stax piece, especially in conjunction with stuff like Stasis. Be careful not to lose this one as it is one of our win conditions.\n\nAven Mindcensor: This one is good on top of already existing stax locks. It shuts down a lot of ramp/tutoring strategies.\n\nT3feri: Surprisingly good when your opponents don't get any turns anymore.\n\nMagus of the Tabernacle: This one adds up when you can't untap your mana. Just remember that he costs 1 for you as well. Also provides a good way to kill Niambi if you need to recast her.\n\nGrand Arbiter Augustine IV: 4 mana Teferi? Damn that actually makes him playable. The taxes hurt, too.\n\nRhystic Study/Mystic Remora: Your opponents often can't pay for these due to their mana sources not untapping.\n\nSmothering Tithe: Taxes, treasures, Teferi.\n\nThe Wincon"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\tWe have infinite turns. Now what? Well, there are actually a few options. Option one would be to draw everyone out with everyone's favorite Blue Sun's Zenith. Option two, and my personal favorite, is killing everyone with damage from Ugin's +2. We could be boring and use Jace Wielder of Mysteries. The last major wincon is Blind Obedience loops killing with extort. With either infinite mana or infinite turns one can repeatedly loop Deadeye Navigator + Archaeomancer + Enlightened Tutor + Extort to kill the table. As a final note, as long as you can bin your own permanents with Teferi, Hero of Dominaria, you will never draw out. In your version of the deck, though, you can win however you want. Infinite turns has that advantage.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Paths to Victory"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Route 1:"},{"insert":" Deepglow Skate. The Skate get's Teferi quite a bit of loyalty, and it can be recurred with quite a few cards in the deck. With ten mana and either a Venser or Teferi, Time Raveler on board we can double cast the Skate to net loyalty on all our walkers (assuming Time Raveler is at three or more loyalty) which will allow us to ult Teferi, Timebender every turn.\n\n"},{"attributes":{"bold":true},"insert":"Route 2:"},{"insert":" The Chain Veil and Friends. Our Teferi is worse than Teferi Temporal Archmage. It cannot go infinite with The Chain Veil. Not without help that is. With our other Planeswalker untap abilities we can untap rocks off our repeated CV activations. We may even be able to get infinite mana which would allow us to play out all of our stax effects at the very least. There are other ways to shortcut this as well. You can Blink Teferi with Venser after ulting to boost his loyalty back to starting for the next turn and shortcut some CV activations. Oath of Teferi can do the same thing, as well as shortcut you another activation if you have it on board. Using untap effects such as Tezz's +1 can also help mitigate the obscene amount of mana you need for this combo.\n\n"},{"attributes":{"bold":true},"insert":"Route 3:"},{"insert":" The Chain Veil and Twenty Mana. That's enough +2's to get you a -9 every turn without any help. Broken good combo, guys.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Backup Plans"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWell, first of all, there is always commander damage with Niambi :)\n\n"},{"attributes":{"bold":true},"insert":"Losing Teferi:"},{"insert":" FakeCVT should be able to function relatively well in the rare situation that Teferi Timebender gets hit by a cheeky Anguished Unmaking or something similar. The other walkers in the deck can still combo off with The Chain Veil relatively easily, and if you can get a solid enough stax lock you may not even need Teferi to win off of Blue Sun's. You can also still get infinite mana and/or Ugin +2's using other walkers such as the real Chain Veil Teferi combo or Tezz. Tezz wins on his own if you can get an everflowing chalice that taps for 5 mana.\n\n"},{"attributes":{"bold":true},"insert":"Losing The Chain Veil:"},{"insert":" This kinda sucks because it is the most easily tutorable wincon in the deck. Do not panic. You still have Deadeye/Venser and the Skate. If something happens to the Skate you can always fall back on the good old fashioned stax lock into Blue Sun's.\n\n"},{"attributes":{"bold":true},"insert":"Losing your Singleton Wincons:"},{"insert":" Welp. They wheeled away our Blind Obedience, killed Ugin, exiled Teferi and Praetor's Grasped The Chain Veil. Now what? Scoop? Well, no. Did Teferi scoop when the Phyrexians threatened Zhalfir? No. He phased out his homeland and kept fighting. Years later he has become so powerful that he not only has one of the best commander decks in cEDH but he also has the best parody deck in all of commander (this one) made using his cards. Things may look grim without our wincons, but you can always generate a total stax lock and win via draw attrition. Using Teferi, Hero of Dominaria you can bin your own permanents to prevent yourself from drawing out. Then by using a stax lock, and perhaps recurring a counterspell using Archaeomancer + Deadeye or using Jace's ult, you can just smirk at your opponents until they draw out or walk away. Stax locks can also be achieved by using a good amount of the planeswalker ults in this deck. You can also try to beat people to death using Tezz's 5/5s.\n\nWhat's Our Power Level?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThis deck isn't cEDH but it relies heavily in cEDH strategies and cards. I would even go so far as to say that a budgetless version (and maybe with some different stax pieces so we don't just fold to Urza) of this deck could hold its own against budget, or slightly less tuned cEDH decks. As for this list,"},{"attributes":{"bold":true},"insert":" I would say it is an 8/10."},{"insert":" It fares much better against spellslinger, combo, or ramp decks than it does low to the ground aggro decks so never underestimate decks that attack with creatures as their primary win condition. If there is a prevalence of them in your meta I would suggest adding "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" or another boardwipe. You will want to pull this deck out against other tuned high power decks. In my meta, I play with varying success against high power builds such as budgetless boros stax, Marisil Mirror Mad combo, Lord Windgrace land value, Maelstrom Wanderer, and the occasional fringe or budget cEDH deck. Personally, it is my second, or third strongest deck behind a budget cEDH Naru Meha build and maybe a budget (I need better lands) Niv Mizzet Parun build. \n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Closing Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\tObviously, this deck isn't optimized. It is made using the cards I have access to in paper. If it was going to be optimized I would add Mana Crypt, Force of Will, Teferi's Protection, Cavern of Souls, various duals and fetches, and others. If someone wants to make a budgetless optimized version of this deck and send it my way I will post the link here.\n\tAlso be warned that many players, new players especially, don't enjoy playing against stax effects. I have a modified version of this that I play at more casual tables. I swap out Winter Orb, Static Orb, Stasis and Tangle Wire for 2 boardwipes and 2 counterspells. Might be something to consider if your playgroup gets upset with your antics. Remember, the point of the game is to have fun (mostly to win tho), something that is especially true for a parody deck like this one.\n\nAny and all suggestions welcome!\n\nChangelog"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\tParadox Engine being banned isn't really a big deal for us. It was one of our slower value engines. I slotted Winter Orb back in for now. I would also like to utilize this space to point out the irony of PE being banned for not being fun, and the reaction of most decks that lost it is just jamming stax pieces. \n\n\tAs of 9/5 I removed Blue Sun's Zenith for Jace, Wielder of Mysteries. I realized that drawing off of Jace is more efficient than paying into a BSZ and Jace also has the added bonus of replacing BSZ loops as one of our wincons. Our preferred method right now, though, is still Ugin, or Blind Obedience. \n\tI also removed Deadeye Navigator for Propaganda. My local meta has gotten a lot more midrangey lately (in response to a few particularly dominant stax decks) and instead of wiping creatures more often (I have plenty of ways to cast and recur those) I think a better way to get around cheeky swings at my walkers is Propaganda. It is hard to pay for with all my Orbs and Friends"},{"attributes":{"color":"#222222","bold":true},"insert":"™ "},{"attributes":{"color":"#222222"},"insert":"on the board and discourages people from casually sending their creatures at my ever increasing swarm of Teferis and friends. Speaking of Teferis, Teferi Time Raveler is an effective replacement for Deadeye, easier to tutor up, and has the added bonus of stopping those pesky interactions or allow us to use our tutors on end steps. "},{"insert":"\n\n"},{"attributes":{"color":"#222222"},"insert":"9/12 Still struggling with creatures so we swapped both myrs for Ghostly Prison and Wrath of God. They usually just die anyways."},{"insert":"\n\n"},{"attributes":{"color":"#222222"},"insert":"9/17 So I forgot that Ghostly Prison and Propaganda don’t work for walkers. Swapped both out for Day of Judgement and Mystical Tutor"},{"insert":"\n\n"},{"attributes":{"color":"#222222"},"insert":"11/10 Realized that Archon of Absolution exists, is a great blocker, and can protect my walkers. Cut Muddle the Mixture as its turning into a dead card in my increasingly midrangey meta. I want to use this space to re-iterate that this deck is tuned specifically for my LGS and other play group. The removal should change depending on who you regularly play against. When my meta was more combo-control centric Muddle the Mixture was amazing for countering BS and fetching Stasis. "},{"insert":"\n\n"},{"attributes":{"color":"#222222"},"insert":"11/18 Maybe went a little TOO hard with the boardwipes. Cutting Day of Judgement for Disenchant"},{"insert":"\n\n"},{"attributes":{"color":"#222222"},"insert":"12/16 Still testing out that last slot. Cut Disenchant for Spell Pierce"},{"insert":"\n\n"},{"attributes":{"color":"#222222"},"insert":"12/29 Got sick of birds attacking my teferis. Cut Swan Song for Arcane Denial. Also cut an island for Ancient Tomb because I own one and don’t know why it wasn’t in there to begin with. "},{"insert":"\n\n"},{"attributes":{"color":"#222222"},"insert":"1/28 Replaced Return to Dust with Heliod’s Intervention"},{"insert":"\n"}]}
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