Hero Buffs - 6.8

Obrez

Obrez

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 38,643 to 41,122
:arrow_right: Health changed from 1,013,949 to 1,222,487
:arrow_right: Damage changed from 67,150 to 68,260
:arrow_right: Elemental Damage changed from 55,708 to 58,566
:arrow_right: Armor changed from 6,275 to 6,571
:arrow_right: Elemental Armor changed from 4,382 to 4,770
:arrow_right: Offensive Mod changed from 2405 to 2497.5
:arrow_right: Elemental Offensive Mod changed from 1757.5 to 2035
:arrow_right: Defensive Mod changed from 2127.5 to 2312.5
:arrow_right: Elemental Defensive Mod changed from 1665 to 1942.5

WEAPON CHANGES:

  • Damage per Second changed from 122,858 to 126,826
  • Damage per Shot changed from 48,946 to 50,528

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Obliteration Rounds

Charges the rounds coming from her gun, dealing a bonus 50,006 Damage to Shields (was 15,345) and 5,001 Damage to Cover (was 2,045).

Silver Ability: Lurker Mines

Launches 3 Mines at the targeted areas. The Mines detonate whenever an enemy approaches dealing 200,005 Damage (was 172,410) to all nearby enemies in the area.

Gold Ability: Flush ‘em Out

Destroying the cover of an enemy causes them to take 250,004 Damage (was 144,380).

Platinum Ability: Bulldozer

Whenever this hero demolishes enemy cover she gains 250,018 Health (was 103,225) and recovers 50,064 Health per second (was 40,862) for 8 seconds (was 5).

Ruby Ability: Doing Damage

The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 31,939 Elemental Attack Damage bonus (was 30,425), as well as a 30% Skill Charge bonus for their Bronze Skill.

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Obliteration Rounds

  • Decreased the Cast Time of “Obliteration Rounds” by 25%
  • Increased the chance that AI will trigger “Obliteration Rounds” by 30%

:gear: Changes to Silver Ability: Lurker Mines

  • Decreased the Cooldown of “Lurker Mines” to 14 sec;
  • Decreased the Charge time of “Lurker Mines” by 42,9%;
  • Decreased the Cast Time of “Lurker Mines” by 62%;
  • Increased the Projectile speed of “Lurker Mines” by 71,43%;
  • Decreased the Time interval between the projectiles of “Lurker Mines” by 100%;
  • Increased the chance that AI will trigger “Lurker Mines” by 30%;

:wrench: BUG FIXES:

  • Fixed the skill description of Silver Ability: “Lurker Mines" to reflect the actual behavior of the skill;

Scum

Scum

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 33,034 to 37,845
:arrow_right: Health changed from 1,422,137 to 1,487,775
:arrow_right: Damage changed from 20,335 to 37,967
:arrow_right: Elemental Damage changed from 36,162 to 44,358
:arrow_right: Armor changed from 7,118 t 7,414
:arrow_right: Offensive Mod changed from 555 to 1295
:arrow_right: Elemental Offensive Mod changed from 1572.5 to 1757.5
:arrow_right: Defensive Mod changed from 2312.5 to 2497.5

WEAPON CHANGES:

:large_blue_diamond: Damage per Second changed from 56,497 to 82,325
:large_blue_diamond: Damage per Shot changed from 12,020 to 14,968
:large_blue_diamond: Rate of Fire changed from 4.7 to 5.5
:large_blue_diamond: Reload time changed from 3 to 2

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Exterminate

Douses the targeted enemy in volatile chemicals, dealing 40,002 Elemental Damage per second (was 37, 640) for 12 seconds (was 8 seconds).

Afflicted enemies have a 30% chance to create a poison cloud every second. Each cloud deals 81,934 Elemental Damage per second (was 67,591) to any enemies who linger within a small area.

Each poison cloud persists for 20 seconds.

Silver Ability: Fumigate

The targeted enemy is covered in toxic gases, dealing 40,302 Elemental Damage per second (was 33,254) to the primary target and all nearby enemies.

The effect lasts 12 seconds (as 8 seconds).

Gold Ability: Exhumination

Whenever at least 1 enemy is affected by Exterminate or Fumigate this Hero recovers 30,160 Health per second (was 9,340). Whenever the afflicted enemy is killed this Hero recovers 350,064 Health (was 227,823).

Platinum Ability: Breathe Deep

This Hero constantly recovers 30,160 Health per second (was 9,340). Taking damage will temporarily pause the healing effect.

At the end of each wave, this Hero reduces the cooldown of Exterminate and Fumigate by 90% (was 25%).

Ruby Ability: Tanked Up

A Tank’s job in any decent Team composition is to not only soak up damage, but also clear a path for your Heroes. This Hero gains a 5,152 Elemental Armor bonus and deals an additional 21,022 Damage to Cover (was 11,677).

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Exterminate

  • Increased the AOE poisonous clouds area of “Exterminate” by 66.7%;
  • Decreased the Charge time of “Exterminate” by 100%;
  • Decreased the Cast Time of “Exterminate” by 115%;
  • Increased the Projectile speed of “Exterminate” by 75%;

:gear: Changes to Silver Ability: Fumigate

  • Decreased the Cooldown of “Fumigate” to 15 sec;
  • Decreased the Charge time of “Fumigate” by 20%;
  • Decreased the Cast Time of “Fumigate” by 50%;
  • Increased the Projectile speed of “Fumigate” by 35.8%;

Screenshot 2023-04-25 113606

Valkyrie

STAT CHANGES:
(Values correspond to a maxed hero)

No stat changes;

WEAPON CHANGES:

  • Changed the weapon shooting style from Burst of 8 bullets to single bullet per click;

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Vengeful Grace

No ability stat changes, see “additional changes”;

Silver Ability: Judgement

No changes;

Gold Ability: Celestial Wrath

Valkyrie’s attacks deal additional bonus 35,004 Elemental Damage (was 14,999).

Additionally, all damage done by Valkyrie against enemies with a negative debuff heals Valkyrie for Health equal to 35% of the Damage she deals.

(The percentage increases up to 35% by leveling up the ability)

Platinum Ability: Countermeasures

No changes;

Ruby Ability: Doing Damage

No changes;

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Vengeful Grace

  • Increased the Cooldown recharge by attacks of “Vengeful Grace” by 37%;
  • Decreased the total Cooldown of “Vengeful Grace” by 18%;
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