Cultural entrepreneurship for women
from marginalised backgrounds
Toolkit for adult educators
& migrant support workers
With the support of the
Erasmus+ Programme
of the European Union
CREATION
Contents
Credits
CREATION comprises the following:
CREATION
IADE - Universidade Europeia
Local contact person: Dr Ana Margarida
Ferreira - Contact email: ana.margarida.
ferreira@universidadeeuropeia.pt - Address:
IADE, Avenida D. Carlos I, n.º 4 , 1200-649
Lisbon, Portugal - Phone: +351 21 393 9600
https://www.iade.europeia.pt/en
Preface
1
Introduction - How to use the toolkit
2
Pedagogical Framework - Based on EntreComp
4
Museums
5
Learning resource A: Sense and empathise
6
Learning resource B: Map and network
8
Learning resource C: Ideate and prototype
10
Learning resource D: Iterate and develop
12
Art + Design: elearning lab
Local contact person: Dr Nicos Souleles
- Contact email: nicos.souleles@cut.ac.cy Address: Cyprus University of Technology,
30 Arch. Kyprianos Str., 3036, Limassol,
Cyprus - Phone: +375 2500 2101
http://www.elearningartdesign.org/
Learning resource E: Implement and evaluate
14
Learning resource F: Grow and learn
16
Design
19
Learning resource A: Sense and empathise
20
European Creative Hubs Network
Local contact person: Chryssa Vlachopoulou
- Contact email: chryssa@creativehubs.net
- Address: European Creative Hubs Network,
84, Pireos st. 10435, Athens, Greece - Phone:
+30 210 3425 335 - https://creativehubs.net/
Learning resource B: Map and network
22
Learning resource C: Ideate and prototype
24
Learning resource D: Iterate and develop
26
Learning resource E: Implement and evaluate
28
Learning resource F: Grow and learn
30
Arts & Crafts
33
Learning resource A: Sense and empathise
34
Learning resource B: Map and network
36
Learning resource C: Ideate and prototype
38
Learning resource D: Iterate and develop
40
Learning resource E: Implement and evaluate
42
Learning resource F: Grow and learn
44
Summary of online resources
46
HUB NICOSIA
Local contact person: Dr Stefania Savva Contact email: stephania.hubnicosia@gmail.
com - Address: Tagmatarchi Dimitri Pouliou
33, Nicosia 1101, Cyprus - Phone:
+357 22 252315, +357 99341214
https://www.hubnicosia.org/
Matera Hub
Local contact person: Germana Girelli - Contact email: info@materahub.com - Address:
via Luigi Einaudi 73/b, 75100, Matera Italy Phone: +39 0835 389438
https://www.materahub.com/en/
FIPL
Local contact person: Sarah Keegan - Contact email: sarah@fipl.ie - Address: Unit A,
Virginia Shopping Centre, Virginia, County
Cavan, A82CX44, Ireland - Phone: +353 8736
53670 - https://fipl.eu/
JUGEND- & KULTURPROJEKT E.V.
Local contact person: Stefan Kiehne Contact email: info@jkpev.de - Address:
Hechtstraße 17, 01097 Dresden, Germany Phone: +49 351 810 4766
https://www.jkpev.de/en/
How to reference this publication [APA 7]:
Souleles, N., Samdanis, M., Savva, S., Ferreira, A.M., & Laghos, A. (2020). Cultural entrepreneurship for women
from marginalised backgrounds: Toolkit for adult educators. CREATION. http://creationproject.eu/
ISBN 978-9925-586-54-7
Version 1.0
Preface
Introduction
How to use the toolkit
CREATION (Cultural and Arts Entrepreneurship in Adult Education)
This toolkit provides a collection of embedded-learning and design-based
is a European Union-funded project under Erasmus+ that aims to explore
learning activities and resources. It is based on a pedagogical framework
the theoretical roots, pedagogical approaches and practical training
informed by the European Entrepreneurship Competence Framework
in cultural entrepreneurship, specifically targeting underrepresented
(EntreComp) for entrepreneurship education and developed specifically by the
groups, i.e. women from marginalised backgrounds. CREATION addresses
Creation team (Page 4). The intention is for educators and migrant workers to
adult educators and migrant support workers – those who directly support
use this toolkit to teach basic cultural entrepreneurial skills and competences
migrant women and refugees.
to marginalised adult women.
The project aims to foster more opportunities for marginalised women
The toolkit is divided into three thematic units: Museums, Design and Arts
to engage with entrepreneurship, broaden their professional opportunities,
& Crafts. Each unit is independent from the others and entails the completion
create better prospects for independent work and promote integration into
of a total of six stages to achieve all the learning outcomes. As indicated on
their host communities.
Page 4, each stage builds on the previous one to progress (clockwise) around
the circle. Think of it as scaffolding knowledge, as progressively building more
The CREATION transnational consortium comprises IADE - Universidade
learning to eventually complete the circle.
Europeia (ENSILIS) (Portugal), Hub Nicosia (Cyprus), Art + Design: elearning
lab - design for social change (Cyprus), European Creative Hubs Network
Each stage is accompanied by a set of activities and a list of resources
(ECHN) (Greece), Materahub (Italy), Future In Perspective Ltd. (FIPL) (Ireland)
to successfully complete it. Internet access and a computer are a prerequisite
and Jugend- & Kulturprojekt e.V. (JKPeV) (Germany).
to complete all the stages in all three thematic units. It is estimated that it will
take maximum 24-30 days to complete each thematic unit.
http://creationproject.eu/
Lastly, as a trainer you need to remain aware that fostering the essential
generic skills in entrepreneurship is only one aspect of the learning process.
Your target group of learners faces structural, contextual and educational challenges that are unique to them and will operate in a predominantly
male-dominated sector. For example, ethnic minority entrepreneurs are
confronted – amongst others – with racism, unawareness of available
sources of finance, low adoption of Information and Communication
Technologies as well as dealing with language and cultural differences.
“Build your business success around something that you love —
something that is inherently and endlessly interesting to you.”
Martha Stewart, businesswoman, writer, and television personality
2
3
Pedagogical Framework
Based on the European Entrepreneurship Competence Framework
(EntreComp)
Museums
Source: CREATION, 2020
1. Sense and Empathise
Competencies and goals:
• Spotting opportunities
• Ethical and sustainable thinking
2. Map and network
Competencies and goals:
• Creativity
• Vision
• Evaluating ideas
3. Ideate and prototype
Competencies and goals:
• Taking initiative
• Working with others
• Coping with uncertainty,
ambiguity and risk
4. Iterate and develop
Competencies and goals:
• Planning and management
• Working with others
• Learning through experience
5. Implement and evaluate
Competencies and goals:
• Motivation and perseverance
• Mobilising resources
• Financial and economic literacy
• Mobilising others
6. Grow and learn
Competencies and goals:
• Self-awareness and selff-efficacy
• Financial and economic literacy
• Mobilising others
4
5
Learning resource A:
Sense and empathise
Competencies and goals:
Learning outcomes (LO) 1–4
Activities
Learning support material
• Spotting opportunities
1. On completion of this task, it is
1. Identify and record in writing
a) Access online the document
expected that the learner will iden-
4–6 existing innovative entrepre-
EntreComp: The Entrepreneurship
tify and define innovative entrepre-
neurial opportunities in relation to
Competence Framework at:
neurial opportunities in the context
museums in the European market
https://bit.ly/3cmfvza [2016]
of museums in the European market.
(200–300 words in total). (LO1)
• Ethical and
sustainable thinking
2. On completion of this task, it is
[Estimated completion time
Next, scroll down to page 23 of this
for this activity: 1–2 days.]
document, and read the columns
expected that the learner will use
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Ideate and
prototype
Grow and
learn
3
empathy to detect entrepreneurial
2. Briefly summarise the character-
ideas and opportunities in the con-
istics and qualities that make each
text of museums.
existing entrepreneurial opportuni-
b) Are there any museums near you
ty worthwhile for yourself and oth-
– in your region or city/town? Can
3. On completion of this task, it is
ers. Explain each of your 4–6 choic-
you explore them as a resource for
expected that the learner will recog-
es, summarising in 50–100 words.
this activity? Do they have a social
nise the affordances and marketing
Include a brief elaboration on the
media presence?
potential of various social media and
ethical and sustainability aspects
online platforms in the context
of your choices. (LO1, LO2, LO4)
c) Explore the available museums
of museums.
[Estimated completion time
at the European Museums Network:
for this activity: 2 hours.]
http://museums.eu
expected that the learner will con-
3. Identify and record in writing
d) Can you identify on Facebook,
sider and critically reflect on the
4–6 examples of how museums
Twitter, LinkedIn, Instagram and
ethical and sustainability aspects of
use different social media (Face-
YouTube museums with an online
entrepreneurial practices, ideas and
book page, Facebook group, Twitter,
social presence? What character-
opportunities in the context
LinkedIn, Instagram, YouTube) to
istics and qualities do you identify
of museums.
promote their activities. Share your
from these museums? For example,
findings and discuss them with
how is Tate Modern using social
your peers and/or instructor. (LO3)
media: https://www.tate.org.uk
describe the reasons for this activity.
4. On completion of this task, it is
2
6
titled ‘Level 1’ and ‘Level 2’, which
[Estimated completion time for
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Estimated maximum time
to complete the activities:
Two and a half days.
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this activity: 1–2 hours.]
7
Learning resource B:
Map and network
Competencies and goals:
Learning outcomes (LO) 5–9
Activities
Learning support material
• Creativity
5. On completion of this task,
Develop an initial broad entrepre-
a) Prior to completing the activities
it is expected that the learner will
neurial idea, based on the following
of this section, download and read
combine ideas and knowledge to
activities:
the first three chapters of the docu-
• Vision
create a novel and appropriate
• Evaluating ideas
entrepreneurial idea.
ment titled ‘Developing and evolving
1. Develop a description of 2–3
in museums, innovation workbook’
different entrepreneurial ideas
at: https://bit.ly/3t9zjLX
6. On completion of this task, it is
(200 words maximum for each
expected that the learner will apply
idea). These ideas are expected to
b) Examples of innovative museums:
strategic, divergent and convergent
be novel and appropriate. Consider
https://bit.ly/3t8HqZp
thinking to create novel entrepre-
novelty: what can you offer that is
neurial ideas for museums.
unique? (LO5, LO6)
c) Museums and sustainability:
[Estimated completion time
https://bit.ly/3tdaezK
7. On completion of this task,
for this activity: 1–2 days.]
it is expected that the learner will
recognise and appraise entrepre-
2. Compare and consider these
neurial ideas about museums
ideas and select one that provides
in the European market.
for an as yet unexplored opportunity for the European market. Think
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8. On completion of this task, it is
strategically: why is your idea ap-
expected that the learner will visual-
propriate and viable? (LO6, LO7)
ise and articulate a scenario to guide
[Estimated completion time
efforts and actions.
for this activity: 1–2 hours.]
9. On completion of this task, it is
3. Expand on this idea by articulat-
expected that the learner will iden-
ing the stages that will guide your
tify specific resources and contacts
actions towards its completion.
relevant to the entrepreneurial idea.
Include the potential resources and
networks required. Envision the
future of this idea: what makes it
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Estimated maximum time
to complete the activities:
Two and a half days.
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sustainable? (500 words) (LO8, LO9)
[Estimated completion time
for this activity: 1–2 days.]
9
Learning resource C:
Ideate and prototype
Competencies and goals:
Learning outcomes (LO) 10–12
Activities
Learning support material
• Taking initiative
10. On completion of this task, it is
Drawing from the previous activities, now develop a specific entrepreneurial idea, based on the
following:
a) Access online the document
• Working with others
• Coping with uncertainty,
ambiguity and risk
expected that the learner will develop
a marketing plan for entrepreneurial
ideas relating to museums.
11. On completion of this task, it is
expected that the learner will engage
cooperatively with others to ideate
and prototype related activities.
12. On completion of this task, it is
‘EntreComp: The Entrepreneurship
Competence Framework’ at:
https://bit.ly/39upCAa [2016]
1. Identify and describe in 200–400
words two opportunities and two
challenges relevant to the external
environment in which your entrepreneurial idea will take place.
(LO10)
[Estimated completion time
for this activity: 1 day.]
Next, scroll down to page 23 of this
document, and read the columns
titled ‘Level 3’ and ‘Level 4’. These
two columns describe the reasons
for this section’s activities.
b) Download the template for the
expected that the learner will, within
the value-creating process, include
planned ways of testing ideas and
prototypes from the early stages,
to estimate uncertainty and
reduce risks.
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Estimated maximum time
to complete the activities:
Five days.
10
‘Business Model Canvas’ from:
2. Use your network and online
tools to compare your entrepreneurial idea to similar existing
ones. Who is your target audience?
In what way are you offering them
something unique? What visuals
(branding, logos, etc.) do you consider appropriate for this idea? In
200–400 words, articulate your idea
considering these two points.
(LO10, LO11)
[Estimated completion time
for this activity: 1–2 days.]
https://bit.ly/2YzPRi5
Page 1 explains each section of the
template. Page 2 is the one the learner has to complete. In particular,
after the learner completes activities
1–3 of this section, they are to complete the sections of this template:
‘Customer Segments’, ‘Value Propositions’ and ‘Key Partners’.
For the section ‘Value Proposition’
the learner is advised to view
3. Next, seek and record feedback
(images, interviews, audio, social
media, text, etc) for this idea from
your network and target audience.
How did they perceive your entrepreneurial idea? How can you further refine this idea to reduce risks
and uncertainty? Record this in no
less than 150 words. (LO11, LO12)
[Estimated completion time
for this activity: 1–2 days.]
the following:
https://youtu.be/VnBUOjxmn1g
11
Learning resource D:
Iterate and develop
Competencies and goals:
Learning outcomes (LO) 13–16
Activities
Learning support material
• Planning and
management
13. On completion of this task, it is
Continuing on from the
previous activities:
a) After the completion of activities
expected that the learner will define
priorities and develop an innovative
• Working with
others
business model and related implementation plan for the sector.
• Learning through
experience
14. On completion of this task, it is
expected that the learner will engage
cooperatively with others to iterate
and develop entrepreneurial outputs
for museums in Europe.
15. On completion of this task, it is
expected that the learner will use
Information and Communication
Technologies to engage with various stakeholders (existing network,
target audience, other interested
1–4, return to the ‘Business Model
Canvas’ and complete the sections
1. Collaborate with your network
and appropriate others to itemise
and estimate the various costs and
revenue sources associated with
your entrepreneurial idea. Present
these in a table. (LO13, LO14)
[Estimated completion time
for this activity: 1–2 days.]
‘Key Activities’, ‘Key Resources’,
2. Collaborate with your stakeholders (face–to–face and/or through
Information and Communication
Technologies) to seek feedback
and further refine and develop your
business plan as recorded so far.
(LO15, LO16, LO18, LO19)
[Estimated completion time
for this activity: 1–2 days.]
c) For activity 4, explore how
‘Customer Relationships’ and
‘Channels’.
b) Also complete the sections
‘Cost Structure’ and ‘Revenue
Streams’ of the template.
museums are using social media
to engage the public:
https://bit.ly/39wXyw1
https://bit.ly/36qu1lP
parties) and promote outputs.
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16. On completion of this task, it is
expected that the learner will criti-
2
cally reflect on their outcomes and
3. In 100–200 words, describe how
and why your initial business plan
has been modified. (LO16)
[Estimated completion time
for this activity: 1–2 hours.]
revise their practices.
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Estimated maximum time
to complete the activities:
Four and a half days.
12
4. Start at least one social media
account to create an online presence for your entrepreneurial idea
(facebook, Twitter, LinkedIn, Instagram, etc.). Develop content for this
account considering your ‘Customer Segments’ and ‘Value Propositions’ as developed in c) Ideate and
prototype.
[Estimated completion time
for this activity: 2–3 hours.]
13
Learning resource E:
Implement and
evaluate
Competencies and goals:
• Motivation and
perseverance
• Mobilising resources
• Financial and
economic literacy
• Mobilising others
Learning outcomes (LO) 17–20
Activities
Learning support material
17. On completion of this task, it is
1. Investigate and identify at least
a) Resources for financial support
expected that the learner will iden-
two potential sources of financial
are likely to be country-specific.
tify various funding opportunities
support. How can you finance your
There are also European-wide oppor-
and will select one or two viable ones
concept? How can you convince
tunities for financing small and me-
based on economic evidence and
others to invest in your concept?
dium enterprises (SMEs). The learner
weigh the costs against benefits.
(Crowdfunding, personal savings,
is encouraged to search for both. The
following two links provide informa-
bank loan, other funding). Briefly
18. On completion of this task, it is
describe in 100–200 words your
expected that the learner will effi-
financial and/or funding plans.
ciently organise and manage diverse
(LO17, LO18, LO19, LO22)
and available resources, including
[Estimated completion time
Information and Communication
for this activity: 1–2 days.]
tion about options and opportunities
in the EU:
https://bit.ly/2MB95l0
https://bit.ly/3iYV2BT
b) The basics of crowdfunding:
Technologies.
https://bit.ly/2YwcHHs
2. Communicate with an entrepre-
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19. On completion of this task,
neur in the cultural industries to
c) Discover the artists and organi-
it is expected that the learner will
seek feedback and evaluation of
sations using Kickstarter to realize
demonstrate effective communica-
your business plan. This person
ambitious projects in visual art
tion, negotiation and leadership.
could become your mentor.
and performance:
(LO17, LO19)
https://bit.ly/3oxSX0H
20. On completion of this task, it
[Estimated completion time
is expected that the learner will
for this activity: 1–2 days.]
d) The Essential Guide to Crowdfunding by Indiegogo:
demonstrate resilience under uncer-
2
tainty, ambiguity and pressure.
https://bit.ly/3afv8Wo
3. In 200–300 words, identify and
list briefly up to two challenges
Ideate and
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Grow and
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3
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you were confronted with so far in
developing your business plan and
how you resolved these challenges.
(LO19, LO20)
[Estimated completion time
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to complete the activities:
Four and a half days.
14
for this activity: 1–2 hours.]
15
Learning resource F:
Grow and learn
Competencies and goals:
Learning outcomes (LO) 21–24
Activities
Learning support material
• Self–awareness and
self–efficacy
21. On completion of this task,
1. Compile all that you have devel-
a) Sample business plan template.
it is expected that the learner will
oped so far into one document – the
This provides information on how
compile all acquired knowledge
complete business plan. Include
to structure the final business plan:
through the sequence of previously
the following: Executive Summary,
completed activities to embark on
Company Description, Products and
the task of becoming an autonomous
Services Description, Marketing
entrepreneur.
Plan, Operational Plan and Finan-
• Financial and
economic literacy
• Mobilising others
https://bit.ly/3cpRUxx
b) Information on how to start
a business in Europe:
https://bit.ly/2MgZJuN
cial Plan. (LO21)
22. On completion of this task, it is
[Estimated completion time
expected that the learner will articu-
for this activity: 1–2 days.]
c) Examples of Key Performance
Indicators (KPIs) for arts, entertain-
late and evaluate the social, cultural
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2. Determine how you will measure
entrepreneurial activities.
the social, cultural and economic
https://bit.ly/3cC9b6X
impact of your enterprise. What key
d) WEGATE is a European Gateway
23. On completion of this task, it is
performance indicators will you
expected that the learner will identify
for Women’s Entrepreneurship.
use for the future evaluation of your
It includes various resources,
and appraise personal strengths and
enterprise? List and justify these
such as mentorship, guidance and
weaknesses, including communica-
indicators (100–200 words in total).
success stories: https://wegate.eu/
tion, negotiation and leadership skills
(LO22)
that inform professional practice.
[Estimated completion time
e) Check if there is an Impact Hub
3
Ideate and
prototype
Grow and
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for this activity: 1–2 hours.]
in your country and what services
expected that the learner will iden-
3. Reflect on your strengths and
setting up a business, networking
tify and evaluate future options and
weaknesses, and appraise your per-
opportunities to grow and expand.
sonal strengths and weaknesses,
they can offer to assist with
24. On completion of this task, it is
2
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ment and recreation:
and economic impact of his/her
and expanding:
https://impacthub.net/
including communication, negotiation and leadership skills. What
steps will you take to address areas
for improvement? Discuss these
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Estimated maximum time
to complete the activities:
Three and a half days.
points with your mentor and/or
instructor. (LO23, LO24)
[Estimated completion time
for this activity: 1 day.]
16
17
Design
“Passion, creativity, and resilience
are the most crucial skills in
business. If you’ve got those,
you’re ready to embark
on the journey…”
― Jo Malone
Founder of Jo Malone
18
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Learning resource A:
Sense and empathise
Competencies and goals:
Learning outcomes (LO) 1–4
Activities
• Spotting opportunities
1. On completion of this task, it is
1. Identify and record in writing
expected that the learner will iden-
4–6 existing innovative entrepre-
tify and define innovative entrepre-
neurial opportunities in relation to
neurial opportunities in the context
museums in the European market
of design in the European market.
(200–300 words in total). (LO1)
• Ethical and
sustainable thinking
Learning support material
a) Access online the document
‘EntreComp: The Entrepreneurship
Competence Framework’ at:
https://bit.ly/3pAy2LP [2016]
Next, scroll down to page 23 of this
[Estimated completion time
2. On completion of this task, it is
document, and read the columns
for this activity: 1–2 days.]
titled ‘Level 1’ and ‘Level 2’. These
expected that the learner will use
1
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ideas and opportunities in the
istics and qualities that make each
design context.
existing entrepreneurial opportu-
b) Are there any design outlets
nity worthwhile for yourself and
(various products or design-related
3. On completion of this task,
others. Explain your 4–6 choices,
services, etc.) near you – in your
it is expected that the learner will
summarising each one in 50–100
region or city/town? Can you explore
recognise the affordances and mar-
words. Briefly elaborate on the
them as an inspiration or resource
keting potential of various social
ethical and sustainability aspects
for this activity? Do they have
media and online platforms in the
of your choices. (LO1, LO2, LO4)
a social media presence?
design context.
[Estimated completion time
for this activity.
c) Explore what others are designing:
https://europeandesign.org/
4. On completion of this task, it is
2
6
2. Briefly summarise the character-
for this activity: 2 hours.]
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two columns describe the reasons
empathy to detect entrepreneurial
expected that the learner will con-
3. Identify and record in writing 4-6
sider and critically reflect on the
examples of how designers use dif-
ethical and sustainability aspects of
ferent social media (Facebook page,
entrepreneurial practices, ideas and
Facebook group, Twitter, LinkedIn,
opportunities in the design context.
Instagram, YouTube) to promote
https://www.designweek.co.uk/
d) Can you identify on Facebook,
Twitter, LinkedIn, Instagram and
YouTube design outlets with
an online social presence? What
their activities. Share your findings
Estimated maximum time
to complete the activities:
Two and a half days.
20
characteristics and qualities do you
and discuss them with your peers
identify from these design outlets?
and/or instructor. (LO3)
For example, how is AISPI using
[Estimated completion time
social media: https://aispi.co/about/
for this activity: 1–2 hours.]
21
Learning resource B:
Map and network
Competencies and goals:
Learning outcomes (LO) 5–9
Activities
Learning support material
• Creativity
5. On completion of this task, it is
Develop an initial broad entrepre-
a) Leading women in design:
expected that the learner will com-
neurial idea, based on the following
https://bit.ly/3pyN4BT
bine ideas and knowledge to create a
activities:
• Vision
• Evaluating ideas
novel and appropriate entrepreneurial idea.
1. Develop a description of 2–3
different entrepreneurial ideas
6. On completion of this task, it is
(200 words maximum for each
expected that the learner will apply
idea). These ideas are expected to
strategic, divergent and convergent
be novel and appropriate. Consider
thinking to create novel entrepre-
novelty: what can you offer that is
neurial ideas in the context of design.
unique? (LO5, LO6)
b) Award winning product designs:
https://bit.ly/3r9RpvN
c) A useful resource to consider
sustainability issues:
https://bit.ly/3cqIhyK
d) Inspirational design concepts:
https://bit.ly/3ovzJJi
[Estimated completion time
7. On completion of this task, it is ex-
for this activity: 1–2 days.]
pected that the learner will recognise
and appraise entrepreneurial ideas
2. Compare and consider these
about design in the European market.
ideas and select one that provides
for an as yet unexplored opportuni-
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ty for the European market. Think
expected that the learner will visual-
strategically: why is your idea ap-
ise and articulate a scenario to guide
propriate and viable? (LO6, LO7)
efforts and actions.
[Estimated completion time
for this activity: 1–2 hours.]
2
9. On completion of this task, it is
Ideate and
prototype
Grow and
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3
6
8. On completion of this task, it is
expected that the learner will iden-
3. Expand on this idea by articulat-
tify specific resources and contacts
ing the stages that will guide your
relevant to the entrepreneurial idea.
actions towards its completion.
Include the potential resources and
networks required. Envision the
future of this idea: what makes it
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to complete the activities:
Two and a half days.
22
sustainable? (500 words) (LO8, LO9)
[Estimated completion time
for this activity: 1–2 days.]
23
Learning resource C:
Ideate and prototype
Competencies and goals:
Learning outcomes (LO) 10–12
Activities
Learning support material
• Taking initiative
10. On completion of this task, it is
Drawing from the previous activities, now develop a specific entrepreneurial idea, based on the
following:
a) Access online the document
• Working with others
• Coping with uncertainty,
ambiguity and risk
expected that the learner will develop
a marketing plan for entrepreneurial
ideas relating to design.
11. On completion of this task, it is
expected that the learner will engage
cooperatively with others to ideate
and prototype design outcomes.
12. On completion of this task, it is
1. Identify and describe in 200–400
words, two opportunities and two
challenges relevant to the external
environment in which your entrepreneurial idea will take place.
(LO10)
[Estimated completion time
for this activity: 1 day.]
expected that the learner will, within
the value–creating process, include
planned ways of testing ideas and
prototypes from the early stages,
to estimate uncertainty and
reduce risks.
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Ideate and
prototype
Grow and
learn
3
6
Estimated maximum time
to complete the activities:
Five days.
2. Use your network and online
tools to compare your entrepreneurial idea to similar existing
ones. Who is your target audience?
In what way are you offering them
something unique? What visuals
(branding, logos, etc) do you consider appropriate for this idea?
In 200–400 words, articulate your
idea considering these two points.
(LO10, LO11)
[Estimated completion time
for this activity: 1–2 days.]
3. Next, seek and record feedback
(images, interviews, audio, social
media, text, etc.) for this idea from
your network and target audience.
How did they perceive your entrepreneurial idea? How can you further refine this idea to reduce risks
and uncertainty? Record this in no
less than 150 words. (LO11, LO12)
[Estimated completion time
‘EntreComp: The Entrepreneurship
Competence Framework’ at:
https://bit.ly/3oz3WXV [2016]
Next, scroll down to page 23 of this
document, and read the columns
titled ‘Level 3’ and ‘Level 4’. These
two columns describe the reasons
for this section’s activities.
b) Download the template for
‘Business Model Canvas’ from:
https://bit.ly/2Yu8Cnq
Page 1 explains each section of the
template. Page 2 is the one the learner has to complete. In particular,
after the learner completes activities
1–3 of this section, they are to complete the sections of this template:
‘Customer Segments’, ‘Value Propositions’ and ‘Key Partners’.
For the section ‘Value Proposition’,
the learner is advised to view the
following:
https://youtu.be/VnBUOjxmn1g
for this activity: 1–2 days.]
24
25
Learning resource D:
Iterate and develop
Competencies and goals:
Learning outcomes (LO) 13–16
Activities
Learning support material
• Planning and management
13. On completion of this task, it is
Continuing on from the previous
activities:
a) After the completion of activities
• Working with others
• Learning through
experience
expected that the learner will define
priorities and develop an innovative
business model and related implementation plan for the sector.
14. On completion of this task, it is
expected that the learner will engage
cooperatively with others to iterate
1–4, return to the ‘Business Model
Canvas’, and complete the sections
1. Collaborate with your network
and appropriate others to Itemise
and estimate the various costs and
revenue sources associated with
your entrepreneurial idea. Present
these in a table. (LO13, LO14)
[Estimated completion time
for this activity: 1–2 days.]
‘Key Activities’, ‘Key Resources’,
‘Customer Relationships’ and
‘Channels’.
b) Also complete the sections ‘Cost
Structure’ and ‘Revenue Streams’
of the template.
and develop entrepreneurial outputs
for museums in Europe.
15. On completion of this task, it is
expected that the learner will use
Information and Communication
Technologies to engage with various stakeholders (existing network,
target audience and other interested
parties) and promote outputs.
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16. On completion of this task, it is
expected that the learner will criti-
2
cally reflect on their outcomes and
2. Collaborate with your stakeholders (face-to-face and/or through
Information and Communication
Technologies) to seek feedback
and further refine and develop your
business plan as recorded so far.
(LO15, LO16, LO18, LO19)
[Estimated completion time
for this activity: 1–2 days.]
c) For activity 4, read how designers
are using social media:
https://bit.ly/32CwZl8
d) For example, how is AISPI using
social media (Instagram, Facebook):
https://aispi.co/about/
3. In 100–200 words, describe how
and why your initial business plan
has been modified. (LO16)
[Estimated completion time
for this activity: 1–2 hours.]
revise their practices.
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Ideate and
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Grow and
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3
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Estimated maximum time
to complete the activities:
Four and a half days.
26
4. Start at least one social media
account to create an online presence for your entrepreneurial idea
(facebook, Twitter, LinkedIn, Instagram, etc.). Develop content for this
account considering your ‘Customer Segments’ and ‘Value Propositions’ as developed in c) Ideate and
prototype.
[Estimated completion time
for this activity: 2–3 hours.]
27
Learning resource E:
Implement and
evaluate
Competencies and goals:
Learning outcomes (LO) 17–20
Activities
Learning support material
• Motivation and
perseverance
17. On completion of this task, it is
1. Investigate and identify at least
a) Resources for financial support
expected that the learner will iden-
two potential sources of financial
are likely to be country–specific.
tify various funding opportunities,
support. How can you finance your
There are also European–wide op-
select one or two viable ones based
concept? How can you convince
portunities for financing small and
• Financial and
economic literacy
on economic evidence and weigh
others to invest in your concept?
medium enterprises (SMEs). The
the costs against the benefits.
(Crowdfunding, personal savings,
learner is encouraged to search
bank loan or other funding). Brief-
for both. The following two links
• Mobilising others
18. On completion of this task, it is
ly describe in 100–200 words your
expected that the learner will effi-
financial and/or funding plans.
ciently organise and manage diverse
(LO17, LO18, LO19, LO22)
and available resources, including
[Estimated completion time
Information and Communication
for this activity: 1–2 days.]
• Mobilising resources
provide information about options
and opportunities in the EU:
https://bit.ly/3iZTKq0
https://bit.ly/2L1yrrB
b) The basics of crowdfunding:
Technologies.
https://bit.ly/3owKNpv
2. Communicate with an entrepre-
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19. On completion of this task, it
neur in the cultural industries to
c) Discover the artists and organi-
is expected that the learner will
seek feedback and evaluation of
sations using Kickstarter to realise
demonstrate effective communica-
your business plan. This person
ambitious projects in visual art
tion, negotiation and leadership.
could become your mentor.
and performance:
(LO17, LO19)
https://bit.ly/3alQCko
20. On completion of this task, it
[Estimated completion time
is expected that the learner will
for this activity: 1–2 days.]
d) The Essential Guide
to Crowdfunding by Indiegogo:
demonstrate resilience under uncer-
2
tainty, ambiguity and pressure.
https://bit.ly/3r6h08J
3. In 200–300 words, identify and
list briefly up to two challenges
Ideate and
prototype
Grow and
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3
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you were confronted with so far in
developing your business plan and
how you resolved these challenges.
(LO19, LO20)
[Estimated completion time
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Estimated maximum time
to complete the activities:
Four and a half days.
28
for this activity: 1–2 hours.]
29
Learning resource F:
Grow and learn
Competencies and goals:
Learning outcomes (LO) 21–24
Activities
Learning support material
• Self–awareness and
self–efficacy
21. On completion of this task,
1. Compile all that you have developed so far into one document –
the complete business plan. Include
the following: Executive Summary,
Company Description, Products and
Services Description, Marketing
Plan, Operational Plan and
Financial Plan. (LO21)
[Estimated completion time
for this activity: 1–2 days.]
a) Sample business plan template.
• Financial and
economic literacy
• Mobilising others
it is expected that the learner will
compile all acquired knowledge
through the sequence of previously
complete activities to embark
on the task of becoming an autonomous entrepreneur.
22. On completion of this task,
This provides information on how
to structure the final business plan:
https://bit.ly/3r6lhcc
b) Information on how to start
a business in Europe:
https://bit.ly/3pBZKrB
c) Examples of Key Performance
it is expected that the learner will
cultural and economic impact
2. Determine how you will measure
the social, cultural and economic
of her entrepreneurial activities.
impact of your enterprise. What
articulate and evaluate the social,
Indicators (KPIs) for arts,
entertainment and recreation:
https://bit.ly/3cqeeas
key performance indicators will
23. On completion of this task, it is
you use for the future evaluation
expected that the learner will identify
of your enterprise? List and justify
these indicators (100–200 words
in total). (LO22)
[Estimated completion time
for this activity: 1–2 hours.]
and appraise personal strengths and
weaknesses, including communication, negotiation and leadership skills
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that inform professional practice.
24. On completion of this task, it is
2
expected that the learner will identify and evaluate future options and
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Ideate and
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Grow and
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3
6
opportunities to grow and expand.
Estimated maximum time
to complete the activities:
Three and a half days.
30
d) WEGATE is a European Gateway
for Women’s Entrepreneurship.
It includes various resources,
such as mentorship, guidance and
success stories: https://wegate.eu/
e) Check if there is an Impact Hub
in your country and what services
3. Reflect on your strengths and
weaknesses, and appraise your
personal strengths and weaknesses, including communication, negotiation and leadership skills. What
steps will you take to address areas
for improvement? Discuss these
points with your mentor
and/or instructor. (LO23, LO24)
[Estimated completion time
for this activity: 1 day.]
they can offer to assist with
setting up a business, networking
and expanding:
https://impacthub.net/
31
“I want every little girl who’s been
Arts & Crafts
told she’s bossy to be told again
she has leadership skills.”
― Sheryl Sandberg
Chief Operating Officer at Facebook
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32
Learning resource A:
Sense and empathise
Competencies and goals:
Learning outcomes (LO) 1–4
Activities
Learning support material
• Spotting opportunities
1. On completion of this task, it is
1. Identify and record in writing
a) Access online the document
expected that the learner will identify
4–6 existing innovative entrepre-
‘EntreComp: The Entrepreneurship
and define innovative entrepreneur-
neurial opportunities in relation to
ial opportunities in the Arts & Crafts
museums in the European market
domain in the European market.
(200–300 words in total). (LO1)
• Ethical and
sustainable thinking
Competence Framework’ at:
https://bit.ly/2YvI0SI [2016]
Next, scroll down to page 23 of this
[Estimated completion time
2. On completion of this task, it is
document, and read the columns
for this activity: 1–2 days.]
titled ‘Level 1’ and ‘Level 2’. These
expected that the learner will use
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Ideate and
prototype
Grow and
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3
2. Briefly summarise the character-
ideas and opportunities in the Arts
istics and qualities that make each
& Crafts domain.
existing entrepreneurial opportu-
b) Are there any arts and crafts
nity worthwhile for yourself and
outlets/studios in your your region
3. On completion of this task, it is
others. Explain your 4–6 choices,
or city/town? Can you explore them
expected that the learner will recog-
summarising each one in 50–100
as an inspiration or resource for this
nise the affordances and marketing
words. Briefly elaborate on the
activity? Do they have a social
potential of various social media and
ethical and sustainability aspects
media presence?
online platforms in the context of
of your choices. (LO1, LO2, LO4)
Arts & Crafts.
[Estimated completion time
c) Explore what others are creating
for this activity: 2 hours.]
with arts and crafts:
for this activity.
https://bit.ly/3owicAz
4. On completion of this task, it is
2
6
two columns describe the reasons
empathy to detect entrepreneurial
expected that the learner will consid-
3. Identify and record in writing 4–6
er and critically reflect on the ethical
examples of how museums use dif-
and sustainability aspects
ferent social media (Facebook page,
of entrepreneurial practices, ideas
Facebook group, Twitter, LinkedIn,
and opportunities in the Arts
Instagram, YouTube) to promote
& Crafts domain.
their activities. Share your findings
Twitter, LinkedIn, Instagram and
YouTube arts and crafts outlets/
studios with an online social presence? What characteristics and
qualities do you identify from these
and discuss them with your peers
Estimated maximum time
to complete the activities:
Two and a half days.
34
d) Can you identify on Facebook,
design outlets? For example, how
and/or instructor. (LO3)
is Maria A. Aristidou using social
[Estimated completion time
media: https://bit.ly/3tbJa3R
for this activity: 1–2 hours.]
35
Learning resource B:
Map and network
Competencies and goals:
Learning outcomes (LO) 5–9
Activities
Learning support material
• Creativity
5. On completion of this task, it is ex-
Develop an initial broad entrepre-
a) Leading women in arts and crafts:
pected that the learner will combine
neurial idea, based on the following
https://bit.ly/2Yr6n4b
ideas and knowledge to create
activities:
• Vision
• Evaluating ideas
a novel and appropriate entrepreneurial idea.
1. Develop a description of 2–3
different entrepreneurial ideas
b) What others are doing with
arts and crafts:
https://bit.ly/3j3mpuE
6. On completion of this task, it is
(200 words maximum for each
expected that the learner will apply
idea). These ideas are expected to
strategic, divergent and convergent
be novel and appropriate. Consider
thinking to create novel entrepre-
novelty: what can you offer that is
neurial ideas in Arts & Crafts.
unique? (LO5, LO6)
d) Inspirational ceramic concepts:
[Estimated completion time
https://bit.ly/3pyItQ6
7. On completion of this task, it is ex-
c) A useful resource to consider
issues of sustainability:
https://bit.ly/39tjyb4
for this activity: 1–2 days.]
e) Inspirational furniture concepts:
pected that the learner will recognise
and appraise entrepreneurial ideas
2. Compare and consider these
about Arts & Crafts in the European
ideas and select one of them that
market.
provides for a yet unexplored op-
https://bit.ly/3oBP2Qy
portunity for the European market.
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8. On completion of this task, it is
Think strategically: why is your
expected that the learner will visual-
idea appropriate and viable?
ise and articulate a scenario to guide
(LO6, LO7)
efforts and actions.
[Estimated completion time
for this activity: 1–2 hours.]
9. On completion of this task, it is
Grow and
learn
3
6
expected that the learner will iden-
3. Expand on this idea by articulat-
tify specific resources and contacts
ing the stages that will guide your
relevant to the entrepreneurial idea.
actions towards its completion.
Include the potential resources and
networks required. Envision the
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Estimated maximum time
to complete the activities:
Two and a half days.
future of this idea: what makes it
sustainable? (500 words) (LO8, LO9)
[Estimated completion time
for this activity: 1–2 days.]
36
37
Learning resource C:
Ideate and prototype
Competencies and goals:
Learning outcomes (LO) 10–12
Activities
Learning support material
• Taking initiative
10. On completion of this task, it is
Drawing from the previous activities, now develop a specific entrepreneurial idea, based on the
following:
a) Access online the document
• Working with others
• Coping with uncertainty,
ambiguity and risk
expected that the learner will develop
a marketing plan for entrepreneurial ideas relating to the Arts & Crafts
domain.
11. On completion of this task, it is
expected that the learner will engage
cooperatively with others to ideate
and prototype Arts & Crafts outputs.
‘EntreComp: The Entrepreneurship
Competence Framework’ at:
https://bit.ly/3ad5nWK [2016]
1. Identify and describe in 200–400
words two opportunities and two
challenges relevant to the external
environment in which your
entrepreneurial idea will
take place. (LO10)
[Estimated completion time
for this activity: 1 day.]
Next, scroll down to page 23 of this
document, and read the columns titled ‘Level 3’ and ‘Level 4’. These two
columns describe the reasons for
the activities of this section.
b) Download the ‘Business Model
12. On completion of this task, it is
expected that the learner will, within
the value–creating process, include
planned ways of testing ideas and
prototypes from the early stages,
to estimate uncertainty and
reduce risks.
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Ideate and
prototype
Grow and
learn
3
6
Estimated maximum time
to complete the activities:
Five days.
2. Use your network and online
tools to compare your entrepreneurial idea to similar existing
ones. Who is your target audience?
In what way are you offering them
something unique? What visuals
(branding, logos, etc) do you consider appropriate for this idea?
In 200–400 words, articulate your
idea, considering these two points.
(LO10, LO11)
[Estimated completion time
for this activity: 1–2 days.]
https://bit.ly/2NQYp2f
Page 1 explains each section of the
template. Page 2 is the one the learner has to complete. In particular,
after the learner completes activities
1–3 of this section, they are to complete the sections of this template:
‘Customer Segments’, ‘Value Propositions’ and ‘Key Partners’.
For the section ‘Value Proposition’,
the learner is advised to view the
3. Next, seek and record feedback
(images, interviews, audio, social
media, text, etc.) for this idea from
your network and target audience.
How did they perceive your entrepreneurial idea? How can you further refine this idea to reduce risks
and uncertainty? Record this in no
less than 150 words. (LO11, LO12)
[Estimated completion time
following:
https://youtu.be/VnBUOjxmn1g
for this activity: 1–2 days.]
38
Canvas’ template from
39
Learning resource D:
Iterate and develop
Competencies and goals:
Learning outcomes (LO) 13–16
Activities
Learning support material
• Planning and management
13. On completion of this task, it is
Continuing on from the previous
activities:
a) After the completion of activities
• Working with others
• Learning through
experience
expected that the learner will define
priorities and develop an innovative
business model and related implementation plan for the sector.
14. On completion of this task, it is
expected that the learner will engage
cooperatively with others to iterate
1–4, return to the ‘Business Model
Canvas’, and complete the sections
1. Collaborate with your network
and appropriate others to itemise
and estimate the various costs and
revenue sources associated with
your entrepreneurial idea. Present
these in a table. (LO13, LO14)
[Estimated completion time
for this activity: 1–2 days.]
‘Key Activities’, ‘Key Resources’,
‘Customer Relationships’ and
‘Channels’.
b) Also complete the sections ‘Cost
Structure’ and ‘Revenue Streams’
of the template.
and develop Arts & Crafts outputs
in Europe.
15. On completion of this task, it is
expected that the learner will use
Information and Communication
Technologies to engage with various stakeholders (existing network,
target audience, other interested
parties) and promote outputs.
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16. On completion of this task, it is
expected that the learner will criti-
2
cally reflect on their outcomes and
2. Collaborate with your stakeholders (face-to-face and/or through
Information and Communication
Technologies) to seek feedback
and further refine and develop your
business plan as recorded so far.
(LO15, LO16, LO18, LO19)
[Estimated completion time
for this activity: 1–2 days.]
c) For activity 4, useful information
how to use social media for arts
and crafts:
https://bit.ly/3cqgLS0
d) Four Artists Share Tips for Using
Instagram to Grow Your Art Practice:
https://bit.ly/3cqRozw
3. In 100–200 words, describe how
and why your initial business plan
has been modified. (LO16)
[Estimated completion time
for this activity: 1–2 hours.]
revise their practices.
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Ideate and
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Grow and
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3
6
Estimated maximum time
to complete the activities:
Four and a half days.
40
4. Start at least one social media
account to create an online presence for your entrepreneurial idea
(facebook, Twitter, LinkedIn, Instagram, etc.). Develop content for this
account considering your ‘Customer Segments’ and ‘Value Propositions’ as developed in c) Ideate and
prototype.
[Estimated completion time
for this activity: 2–3 hours.]
41
Learning resource Ε:
Implement and
evaluate
Competencies and goals:
Learning outcomes (LO) 17–20
Activities
Learning support material
• Motivation and
perseverance
17. On completion of this task, it is
1. Investigate and identify at least
a) Resources for financial support
expected that the learner will iden-
two potential sources of financial
are likely to be country–specific.
tify various funding opportunities
support. How can you finance your
There are also European-wide oppor-
and will select one or two viable ones
concept? How can you convince
• Financial and
economic literacy
based on economic evidence and
others to invest in your concept?
weigh the costs against the benefits.
(Crowdfunding, personal savings,
• Mobilising others
18. On completion of this task,
describe in 100–200 words what
it is expected that the learner will
your financial and/or funding plans
efficiently organise and manage
are. (LO17, LO18, LO19, LO22)
diverse and available resources
[Estimated completion time
including Information and
for this activity: 1–2 days.]
• Mobilising resources
bank loan or other funding). Briefly
tunities for financing small and medium enterprises (SMEs). The learner
is encouraged to search for both.
The following two links provide
information about options and
opportunities in the EU:
https://bit.ly/39yUmjA
https://bit.ly/39x8p9f
b) The basics of crowdfunding:
https://bit.ly/3oB8kWa
Communication Technologies.
2. Communicate with an entrepre-
M
a
ne p a
tw nd
or
k
nd
e a ise
s
h
n
Se pat
em
1
19. On completion of this task,
neur in the cultural industries to
c) Discover the artists and organi-
it is expected that the learner will
seek feedback and evaluation of
sations using Kickstarter to realize
demonstrate effective communica-
your business plan. This person
ambitious projects in visual art
tion, negotiation and leadership.
could become your mentor.
and performance:
(LO17, LO19)
https://bit.ly/3r6KYJS
20. On completion of this task,
[Estimated completion time
it is expected that the learner will
for this activity: 1–2 days.]
demonstrate resilience under uncer-
2
tainty, ambiguity and pressure.
3. In 200–300 words, identify and
d) The Essential Guide to Crowdfunding by Indiegogo:
https://bit.ly/3cq5yAE
list briefly up to two challenges
Ideate and
prototype
Grow and
learn
3
6
you were confronted with so far in
developing your business plan and
how you resolved these challenges.
(LO19, LO20)
[Estimated completion time
5
I
an mp
l
d em
ev e
al nt
ua
te
4
nd
ea p
t
a
r
o
Ite evel
d
Estimated maximum time
to complete the activities:
Four and a half days.
42
for this activity: 1–2 hours.]
43
Learning resource F:
Grow and learn
Competencies and goals:
Learning outcomes (LO) 21–24
Activities
Learning support material
• Self–awareness and
self–efficacy
21. On completion of this task, it is
1. Compile all that you have devel-
a) Sample business plan template.
expected that the learner will com-
oped so far into one document, the
This provides information on how
pile all acquired knowledge through
complete business plan. Include
to structure the final business plan:
the sequence of previously complet-
the following: Executive Summary,
ed activities to embark on the task
Company Description, Products and
of becoming an autonomous entre-
Services Description, Marketing
preneur.
Plan, Operational Plan and Finan-
• Financial and
economic literacy
• Mobilising others
cial Plan. (LO21)
22. On completion of this task, it is
[Estimated completion time
expected that the learner will articu-
for this activity: 1–2 days.]
late and evaluate the social, cultural
M
a
ne p a
tw nd
or
k
nd
e a ise
s
h
n
Se pat
em
1
2. Determine how you will measure
entrepreneurial activities.
the social, cultural and economic
a business in Europe:
https://bit.ly/2YvETKO
c) Examples of Key Performance
Indicators (KPIs) for arts,
https://bit.ly/39x2DnV
impact of your enterprise. What
d) WEGATE is a European Gateway
23. On completion of this task, it is
key performance indicators will
for Women’s Entrepreneurship.
expected that the learner will identify
you use for the future evaluation
It includes various resources,
and appraise personal strengths and
of your enterprise? List and justify
such as mentorship, guidance and
weaknesses, including communica-
these indicators (100–200 words
success stories: https://wegate.eu/
tion, negotiation and leadership skills
in total). (LO22)
that inform professional practice.
[Estimated completion time
24. On completion of this task, it is
Ideate and
prototype
Grow and
learn
3
6
b) Information on how to start
entertainment and recreation:
and economic impact of his/her
for this activity: 1–2 hours.]
2
https://bit.ly/36pvlW3
expected that the learner will iden-
3. Reflect on your strengths and
tify and evaluate future options and
weaknesses and appraise your
opportunities to grow and expand.
personal strengths and weak-
e) Check if there is an Impact Hub
in your country and what services
they can offer to assist with
setting up a business, networking
and expanding:
https://impacthub.net/
nesses, including communication,
negotiation and leadership skills.
What steps will you take to address
areas for improvement? Discuss
5
I
an mp
l
d em
ev e
al nt
ua
te
4
Estimated maximum time
to complete the activities:
Three and a half days.
nd
ea p
t
a
r
o
Ite evel
d
these points with your mentor and/
or instructor. (LO23, LO24)
[Estimated completion time
for this activity: 1 day.]
44
45
Summary of online resources
Museums
European Gateway for Women’s
Entrepreneurship: https://wegate.eu/
EntreComp: The Entrepreneurship
Competence Framework [2016]:
https://bit.ly/3iZBBJ0
Impact Hub in your country:
https://impacthub.net/
Artists and organisations using Kickstarter to realise ambitious projects
in visual arts and performance:
https://bit.ly/3axhsX9
The Essential Guide to Crowdfunding
by Indiegogo:
Museums at the European Museums
Network: http://museums.eu
Design
Tate Modern: https://www.tate.org.uk
EntreComp: The Entrepreneurship
Competence Framework [2016]:
https://bit.ly/3pxANgR
Developing and evolving in museums,
innovation workbook’ at:
https://bit.ly/2Ma4lTD
Explore what others are designing:
https://europeandesign.org/
https://www.designweek.co.uk/
Examples of innovative museums:
https://bit.ly/3pyW75P
Museums and sustainability:
https://bit.ly/3pA6qX8
How is AISPI using social media:
https://aispi.co/about/
Template for the ‘Business Model
Canvas’ from: https://bit.ly/3afG6ew
Leading women in design:
https://bit.ly/3pD90M8
Value Proposition:
https://youtu.be/VnBUOjxmn1g
Award winning product designs:
https://bit.ly/3ozXhwm
Museums and social media:
https://bit.ly/2MEMyDS
A useful resource to consider sustainability issues: https://bit.ly/3ozXhwm
https://bit.ly/3r6nrIO
Inspirational design concepts:
https://bit.ly/3td9bA7
Sample business plan template:
https://bit.ly/3j00hkJ
Information on how to start a business
in Europe: https://bit.ly/3oAkeQd
Examples of Key Performance Indicators (KPIs) for arts, entertainment and
recreation: https://bit.ly/2Ys9x7w
European Gateway for Women’s
Entrepreneurship: https://wegate.eu/
Impact Hub in your country:
https://impacthub.net/
Business Model Canvas template:
https://bit.ly/3r6OXG8
Value Proposition:
https://youtu.be/VnBUOjxmn1g
How to use social media for arts and
crafts: https://bit.ly/3tb0ypD
Four Artists Share Tips for Using
Instagram to Grow Your Art Practice:
https://bit.ly/2YrHcOH
Information about options
and opportunities in the EU:
https://bit.ly/39xtbFO
https://bit.ly/3j1rJOY
The basics of crowdfunding:
https://bit.ly/39zhWN8
Artists and organisations using
Kickstarter: https://bit.ly/3cr1Q9R
The Essential Guide to Crowdfunding
by Indiegogo: https://bit.ly/3iZs9pb
Arts & Crafts
EntreComp: The Entrepreneurship
Competence Framework [2016]:
https://bit.ly/3r5DCq2
Sample business plan template:
https://bit.ly/3coIWk4
Explore what others are creating with
arts and crafts: https://bit.ly/3t7HvfQ
Information on how to start a business
in Europe: https://bit.ly/3otNZ5j
How is Maria A. Aristidou using social
media: https://bit.ly/2M9g7xx
Examples of Key Performance Indicators (KPIs) for arts, entertainment and
recreation: https://bit.ly/39vKyqk
Kickstarter: https://bit.ly/2MGKjj7
How designers are using social media:
https://bit.ly/32CwZl8
Leading women in arts and crafts:
What others are doing with arts
and crafts: https://bit.ly/3cp7QzX
European Gateway for Women’s
Entrepreneurship: https://wegate.eu/
The Essential Guide to Crowdfunding
by Indiegogo: https://bit.ly/3pA7t9w
How is AISPI using social media (Instagram, Facebook): https://aispi.co/about/
Issues of sustainability:
https://bit.ly/39zhb6K
Impact Hub in your country:
https://impacthub.net/
Sample template for a business plan.
How https://bit.ly/3taGZh5
Information about options and opportunities in the EU: https://bit.ly/3r5dCLh
Inspirational ceramic concepts:
https://bit.ly/3ajHooY
Examples of Key Performance Indicators (KPIs) for arts, entertainment and
recreation: https://bit.ly/3owlOCD
https://bit.ly/3tanhSH
Inspirational furniture concepts:
https://bit.ly/36nNdjN
Information about options and opportunities in the EU: https://bit.ly/36shT3v
Template for Business Model Canvas
from: https://bit.ly/3afICl3
https://bit.ly/3r9ZFfh
Value Proposition:
https://youtu.be/VnBUOjxmn1g
The basics of crowdfunding:
https://bit.ly/36qmOlo
The basics of crowdfunding:
https://bit.ly/2NF7Xgv
ISBN 978-9925-586-54-7
46
47
CREATION
http://creationproject.eu/
ISBN 978-9925-586-54-7